-Lighting-

 

 

 

 

lantern not light, lamp not bulb

 

main types of lighting

("pros, cons & uses" refers to; when used on their own)

front lighting

 

    top lighting

 

    rim lighting/backlighting

 

    side lighting

To correctly light an actor you need all of the above (at varying levels depending on the criteria)

main types of lantern

    Profile

    *gobos are etched tin patterns that are projected onto stage

    Fresnel

*spill is unwanted light

    Flood

  Some others:-

    Parcans

    follow spots

*flies-area above stage where scenery is "Flown"

 

Colour in light

The two most widely misunderstood points:

    1.    the 3 primary colours in light are 

red  blue  green

(not red blue yellow!)

note: in light. red and green make yellow

    2.    gels or coloured filters filter the light.

They only allow that colour through

(They do not colour the light)

 

why are those two points important to know?

when choosing colours for a scene; if you choose  primary colours, you will only be using one third of the light available (which can render a small rig all-but-useless). So go for secondary* or tertiary* colours.

i.e.. instead of choosing green for a forest scene, which only allows one third of the available light out, choose green/blue (which will be twice as effective)

*secondary colours in light are.... yellow magenta cyan

*tertiary-basically anything that's left...lavender,straw,steel blue

Straw and Steel blue you should know